The
Coxx card pitching system was first introduced by then-APBA Journal editor
Tom Heiderscheit as a way to adapt the 30 master game grades to the basic
game. To use the Coxx card system, simply re-roll the dice anytime
a preventable single is rolled (that is, a single which is turned into
an out by some grades), and use the grade shown on the Coxx card instead
of the original grade. Optionally you may prefer to reroll just once
per inning. Or you may prefer to reroll for every at bat (which is
great for face-to-face play!). Just choose whichever method you prefer,
without jepordizing any statistical quality!
Note
that 3 'extra' grades are incorporated as well. Grade AA
is actually grades A, B, and C combined. Whenever this is the result,
it will prevent ALL hits. On the other hand, Grade E
prevents no hits, and adds a single with a two-base advance on result number
12. Grade F
also adds a single to result number 12 and it adds a single to result number
35 with a one base advance.
The use of Coxx grades may prevent a lot of "APBA-ball" strategies. They can be used either with or without the batter platoon system.
For durability, we suggest printing these cards
out on 110 weight card stock (which is very close to APBA's cards in thickness).
Grade
1
Grade 2
Grade 3
11-B
31-D 51-D
11-B 31-D
51-D 11-B
31-D 51-D
12-F
32-E 52-E
12-E 32-E
52-E 12-E
32-E 52-E
13-D
33-C 53-D
13-D 33-C
53-D 13-D
33-C 53-D
14-E
34-E 54-E
14-E 34-E
54-E 14-E
34-D 54-D
15-D
35-D 55-C
15-C 35-D
55-C 15-C
35-D 55-C
16-E
36-D 56-D
16-E 36-D
56-D 16-D
36-D 56-D
21-D
41-F 61-D
21-D 41-F
61-D 21-D
41-E 61-D
22-C
42-D 62-D
22-C 42-D
62-D 22-C
42-D 62-D
23-E
43-E 63-E
23-D 43-E
63-D 23-D
43-E 63-D
24-E
44-C 64-D
24-E 44-C
64-D 24-D
44-C 64-D
25-D
45-D 65-F
25-D 45-D
65-F 25-C
45-D 65-F
26-E
46-E 66-A
26-D 46-D
66-A 26-D
46-D 66-A
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